Difference between revisions of "Main Page"

From Dynomotion

Jump to: navigation, search
(KMotion.exe Executive Software Topics)
(KMotionCNC Software Topics)
Line 37: Line 37:
  
 
===KMotionCNC Software Topics===
 
===KMotionCNC Software Topics===
- Screens
+
* Screens - page to be created
  
 
====Using KMotionCNC====
 
====Using KMotionCNC====
- Homing discussion
+
* Homing discussion - page to be created
  
 
====Customize KMotionCNC====
 
====Customize KMotionCNC====
 
KMotionCNC is written as a Windows C++ MFC (Microsoft Foundation Classes) program developed in Visual Studio.  Source code is provided and may be customized using Visual Studio.  MFC Support is a requirement. 
 
KMotionCNC is written as a Windows C++ MFC (Microsoft Foundation Classes) program developed in Visual Studio.  Source code is provided and may be customized using Visual Studio.  MFC Support is a requirement. 
  
=====- General Information=====
+
=====General Information=====
 - Compiling KMotionCNC
+
* Compiling KMotionCNC
  
 
The KMotionCNC's Visual Studio Project Solution (\PC VC Programs\KMotionCNC\KMotionCNC.sln) is currently written for Visual Studio 2008 Standard.  This version can be used for the simplest compatibility.  Projects can be upgraded to newer version of VS with minimal effort.  Including Microsoft's Free Visual Studio 2013 Community.  [[PC Example Applications|More info on PC Example Applications.]]
 
The KMotionCNC's Visual Studio Project Solution (\PC VC Programs\KMotionCNC\KMotionCNC.sln) is currently written for Visual Studio 2008 Standard.  This version can be used for the simplest compatibility.  Projects can be upgraded to newer version of VS with minimal effort.  Including Microsoft's Free Visual Studio 2013 Community.  [[PC Example Applications|More info on PC Example Applications.]]
  
=====- KMotionCNC Customization Examples and Applications=====
+
=====KMotionCNC Customization Examples and Applications=====
 
Links to examples of projects that explain KMotionCNC customizations
 
Links to examples of projects that explain KMotionCNC customizations
  
- Troy (tmday7) created some helpful documents listed on the Yahoo Group Files Section [https://groups.yahoo.com/neo/groups/DynoMotion/files/KmotionCNC Screen Customizing/ here].
+
* Troy (tmday7) created some helpful documents listed on the Yahoo Group Files Section [https://groups.yahoo.com/neo/groups/DynoMotion/files/KmotionCNC Screen Customizing/ here].
 
+
  
 
===PC Example Applications===
 
===PC Example Applications===

Revision as of 22:25, 18 October 2015

Dynomotion wiki (started 10/12/2015)

Welcome to our wiki where you can find and share knowledge on Dynomotion's systems.  To begin adding information to this wiki, simply create an account, verify your email, and start editing (click pencil icon). To make editing pages easier for everyone, we have installed a visual editor by default.  This visual editor allows you to edit a wiki page much like you would a standard word processing document.  For the seasoned wiki editors, standard MediaWiki editing may also be used.


Warning: Use at your own risk.  Information is for example purposes only and may contain errors.  It is up to the User to verify the information is correct and is safe to use. In no case will any contributor or Dynomotion be liable for incorrect information.


Thanks for Contributing!

Official Dynomotion Site

Creating New Wiki Pages

To create a new wiki page (after registering for an account) click 'edit' on this main page, scroll to where you want to insert the link to your page, insert a link, save the page, click on the link you created, then click on "Empty Page" to begin editing.  Here are a few other quick tips.

  • You can insert links or images by Right-Clicking with the mouse on the line where you want the link or image to appear.
  • For Spell Correction you can use Ctrl-Right-Click. 
  • To insert a YouTube Video use an EmbedVideo command such as  {{#ev:youtube|xxxxx}} with xxxxx changed to the Video ID.

For more information:

How to create a new wiki page

How to Edit and insert Media into your wiki pages

Dynomotion Software Topics

Installation Topics

KMotion.exe Executive Software Topics

  • Screens - page to be created
  • Writing C Programs. C Programs provide a powerful and flexible capability to perform almost any sequence of operations within KFLOP and are needed for initialization of systems.

KMotionCNC Software Topics

  • Screens - page to be created

Using KMotionCNC

  • Homing discussion - page to be created

Customize KMotionCNC

KMotionCNC is written as a Windows C++ MFC (Microsoft Foundation Classes) program developed in Visual Studio.  Source code is provided and may be customized using Visual Studio.  MFC Support is a requirement. 

General Information
  • Compiling KMotionCNC

The KMotionCNC's Visual Studio Project Solution (\PC VC Programs\KMotionCNC\KMotionCNC.sln) is currently written for Visual Studio 2008 Standard.  This version can be used for the simplest compatibility.  Projects can be upgraded to newer version of VS with minimal effort.  Including Microsoft's Free Visual Studio 2013 Community.  More info on PC Example Applications.

KMotionCNC Customization Examples and Applications

Links to examples of projects that explain KMotionCNC customizations

PC Example Applications

A number of PC Applications using the KMotion Libraries are available in the Software download.  Visual Studio should be used to modify/compile the applications. 

Currently the projects are compatible with VS 2008 Standard but later Versions can upgrade the projects and can be used including the free Microsoft Version of VS 2013 Community.  In some cases MFC capability needs to be added as a separate download.

More information.


KFLOP C Programs

C Programs provide a powerful and flexible capability to perform almost any sequence of operations within KFLOP.   In most cases after you have tested and tuned all your hardware using the KMotion.exe setup program all the settings and initialization steps required for your system can be placed into an Initialization C Program so that your system can be fully initialized simply by executing the Initialization program.

More Information

Dynomotion Hardware Topics

General Hardware Information

KFLOP Hardware Info

KStep Hardware Info

Kanalog Hardware Info

SnapAmp Hardware Info

Konnect Hardware Info


Wiring Diagrams

Basic Kanalog DAC and Encoder Connections 3 Axis

Basic Kanalog DAC and Encoder Connections 3 Axis #2

KFLOP+SnapAmp DC Brush Motors with MPG

KFLOP JP5 Open Collector Step/Dir Connections to Power Step PSD5042-2P Drives

 

Wiring Topics

Place links to pages on wiring inputs and outputs specific to your experiences and projects.  Be descriptive with page titles and links.


Problems and Resolutions

General

- Dealing with noise on inputs.  If you experience issues with inputs misreading, the issue may be noise.  This page provides examples on what might be causing noise issues and examples of how to possibly deal with noise.

Software-Specific Problems and Resolutions

Place links to pages explaining resolutions to problems that are largely software-related here


Hardware-Specific Problems and Resolutions

Place links to pages explaining resolutions to problems that are largely hardware-related


Applications and Projects

Place links to pages that explain how you accomplished your particular project.  Write clear explanations that provide background on what you did and how you did it.


KFLOP C Programs

C Programs provide a powerful and flexible capability to perform almost any sequence of operations within KFLOP.   In most cases after you have tested and tuned all your hardware using the KMotion.exe setup program all the settings and initialization steps required for your system can be placed into an Initialization C Program so that your system can be fully initialized simply by executing the Initialization program.   Using a C Program offers full flexibility to initialize your system however and in whatever order you wish.  In most common cases an existing example can be used with simple modification of values specific to your system.  The KMotion.exe Setup program has some automatic capability to translate the Axes Screen Values that were determined by you during configuration and testing into C Code.


The Initialization C Program will normally perform operations of the following type:

  • Enable/define any Option boards present (ie.    KStepPresent=TRUE;      // enable KSTEP input multiplexing)
  • The setting of Axes parameters (ie.    ch0->Accel=200000; )
  • Enable Axes (ie.EnableAxisDest(0,0); )
  • Define the Coordinated Motion Axes (ie.    DefineCoordSystem(0,1,2,-1);  // define axes for XYZ
  • Forever Loop to service any continuous requirements such as MPG, External Buttons, EStop, etc


Adding the configuration for a new Axis to your Initialization C Program:

  1. Configure the Channel in KMotion.exe and verify that after Pushing "Enable" (which downloads and enables) it all works properly
  2. On the Config/Flash Screen Push the "C Code To Clip Board" Button
  3. Open your Initialization Program in the C Programs Screen
  4. Position the cursor after the previous Axis settings
  5. Right Mouse Click "Paste"
  6. If desired also enable the axis by inserting EnableAxisDest(xx,0); where xx is the Axis number
  7. Save the file
  8. Test after a power cycle if the C Program initializes all Axes Properly


C Programming References

See the links listed here.

Simplest C Program

It is important to understand that any KFLOP C Program consists of a minimum number of parts as shown below. 

The first part is an #include statement which includes a definition file that defines all the functionality available in KFLOP.  The KMotionDef.h file is included with every installation to define all the functions, variables, structures, and defines available in that Version.  It is located in the DSP_KFLOP subdirectory of the installation.  Open it with the KMotion.exe C Programs Screen to see what's available.

The next part is the "main" function. This is where execution of the program will actually begin. 

The last part is the code that is to be executed and belongs to the main function.  Curly brackets { } define the beginning and end of the function.  This example contains only one print statement to be executed. Note how the code within the curly brackets is indented (using a tab or spaces) to show that it belongs to the main function block.  This indentation is not required but helps readers see the program structure.  Instructions must end with a semicolon ';'.   Double forward slashes allow comments to be added at the end of an instruction.  


include "KMotionDef.h"
main()
{
    printf("Hello World!\n");  // send message to console
}


Basic Disk Read/Write

KFLOP has no file system on its own, but when connected to a PC with a PC App running it can do basic Disk Read or Write Operation.  Read capability was recently added in Version 4.33q.  There isn't any PC Keyboard access (getchar()).  See the KmotionDef.h file for supported functions:


// Note: standard C language printf
int printf(const char *format, ...);             // Print formatted string to console
int sprintf(char *s, const char *format, ...);     // Print formatted string to string

typedef int FILE;
FILE *fopen(const char*, const char*);           // Open a text file for writing on the PC (2nd param = "rt" or "wt")
int fprintf(FILE *f, const char * format, ...);           // Print formatted string to the PC's Disk File
int fclose(FILE *f);                           // Close the disk file on the PC

int Print(char *s);                              // Print a string to the console window
int PrintFloat(char *Format, double v);          // Print a double using printf format, ex "%8.3f\n"
int PrintInt(char *Format, int v);               // Print an integer using printf format, ex "result=%4d\n"
                                
int sscanf(const char *_str, const char *_fmt, ...); //scan string and convert to values

#define MAX_READ_DISK_LENGTH 1024 // max allowed length of disk file line length
extern volatile int read_disk_buffer_status; //status of read disk buffer 1=line available, 2=error, 3=eof
extern char read_disk_buffer[MAX_READ_DISK_LENGTH+1];
char *fgets(char *str, int n, FILE *file); //read string from PC disk file, str=buffer, n=buffer length, f=FILE pointer, returns NULL on error
int fscanf(FILE *f, const char *format, ...); //read sting from PC Disk file, convert values, returns number of items converted
int feof(FILE *f);   // End of file status for disk reading


Simple DiskReadWrite.c example

include "KMotionDef.h"

main()
{
    FILE *f;
    char s[256];
    double a=123.456,b=999.999,c=0.001;
    double x=0,y=0,z=0;
    int result;
    
    // write 3 comma separated values to a disk file
    f=fopen("c:\\Temp\\KFlopData.txt","wt");
    fprintf(s,"%f,%f,%f\n",a,b,c);
    fclose(f);
    
    // read them back in
    f=fopen("c:\\Temp\\KFlopData.txt","rt");
    if (!f)
    {
        printf("Unable to open file\n");
        return;
    }
    
    // read a line and convert 3 doubles
    result=fscanf(f,"%lf,%lf,%lf",&x,&y,&z);
    fclose(f);
    
    printf("# values converted = %d, x=%f, y=%f, z=%f\n",result,x,y,z);
}