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KMotionDef - Basic Maths Functions

2,796 bytes removed, 19:58, 11 February 2016
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These are standard Mathematical Functions, and are only listed here as a quick reference.Needs deleted!====sqrtf====<pre class="brush:c">extern float sqrtf (float x);</pre>Returns the square root of the supplied float x, as a float. x must be greater than 0.====expf====<pre class="brush:c">extern float expf  (float x);</pre>Returns the exponential of the supplied float x, as a float.====logf====<pre class="brush:c">extern float logf  (float x);</pre>Returns the natural logarithm of the supplied float x, as a float. x must be greater than 0.====log10f====<pre class="brush:c">extern float log10f(float x);</pre>Returns the base 10 logarithm of the supplied float x, as a float. x must be greater than 0.====powf====<pre class="brush:c">extern float powf  (float x, float y);</pre>Returns the x to the power y of the supplied floats x and y, as a float.====sinf====<pre class="brush:c">extern float sinf  (float x);</pre>Returns the sine of float x, as a float.====cosf====<pre class="brush:c">extern float cosf  (float x);</pre>Returns the cosine of float x, as a float.====tanf====<pre class="brush:c">extern float tanf  (float x);</pre>Returns the tangent of float x, as a float.====asinf====<pre class="brush:c">extern float asinf (float x);</pre>Returns the inverse sine (sin-1) of float x, as a float.====acosf====<pre class="brush:c">extern float acosf (float x);</pre>Returns the inverse cosine (cos-1) of float x, as a float.====atanf====<pre class="brush:c">extern float atanf (float x);</pre>Returns the inverse tangent (tan-1) of float x, as a float.====atan2f====<pre class="brush:c">extern float atan2f(float y, float x);</pre>Returns the inverse tangent of float y over float x (tan-1(X/Y)), as a float.====fast_fabsf====<pre class="brush:c">extern float fast_fabsf (float y);</pre>Returns the absolute value of float y, as a float. ====sqrt====<pre class="brush:c">extern double sqrt (double x);</pre> ====exp====<pre class="brush:c">extern double exp  (double x);</pre> ====log====<pre class="brush:c">extern double log  (double x);</pre> ====log10====<pre class="brush:c">extern double log10(double x);</pre> ====pow====<pre class="brush:c">extern double pow  (double x, double y);</pre> ====sin====<pre class="brush:c">extern double sin  (double x);</pre> ====cos====<pre class="brush:c">extern double cos  (double x);</pre> ====tan====<pre class="brush:c">extern double tan  (double x);</pre> ====asin====<pre class="brush:c">extern double asin (double x);</pre> ====acos====<pre class="brush:c">extern double acos (double x);</pre> ====atan====<pre class="brush:c">extern double atan (double x);</pre> ====atan2====<pre class="brush:c">extern double atan2(double y, double x);</pre> ====fast_fabs====<pre class="brush:c">extern double fast_fabs (double y);</pre>Created page with wrong name by mistake
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