KMotion/KFLOP/Kogna Version 5.4.0 Released
This is a major Release that uses UNICODE throughout Applications. International files, file names and folders (Non-ascii) are now
supported. This includes GCode Files, C Program Files, Tool Table Files, etc. UTF-8 with BOM are the preferred file
types.
KMotionCNC GCode Viewer now uses OpenGL Array Buffers for faster performance without memory leaks. Multi-mega line Files are
processed and displayed efficiently.
A number of other features and fixes.
Please report any issues.
Complete Change List V5.4.0
Download 5.4.0
KMotion/KFLOP/Kogna Version 5.4.0 Released
Moderators: TomKerekes, dynomotion
- TomKerekes
- Posts: 2868
- Joined: Mon Dec 04, 2017 1:49 am
KMotion/KFLOP/Kogna Version 5.4.0 Released
Regards,
Tom Kerekes
Dynomotion, Inc.
Tom Kerekes
Dynomotion, Inc.
Re: KMotion/KFLOP/Kogna Version 5.4.0 Released
Hi Tom
which is the quickest and simplest way to upgrade the FW, mantaining previous and personalised kinematic setup (I have developed a specific Kinematics5AxisTableAB.h) without using each time VS and recompiling files?
thanks in advance
DD
which is the quickest and simplest way to upgrade the FW, mantaining previous and personalised kinematic setup (I have developed a specific Kinematics5AxisTableAB.h) without using each time VS and recompiling files?
thanks in advance
DD
- TomKerekes
- Posts: 2868
- Joined: Mon Dec 04, 2017 1:49 am
Re: KMotion/KFLOP/Kogna Version 5.4.0 Released
Hi DD,
Unfortunately there isn’t really a way around that. If there hasn’t been any changes to GCodeInterpreter.dll (which contains coordinated motion and kinematics) then you could just copy it to the new Version. But that will often not be the case.
If you provide your Kinematics .cpp and .h files with a unique name we can include it so it will automatically be available in future Versions.
Unfortunately there isn’t really a way around that. If there hasn’t been any changes to GCodeInterpreter.dll (which contains coordinated motion and kinematics) then you could just copy it to the new Version. But that will often not be the case.
If you provide your Kinematics .cpp and .h files with a unique name we can include it so it will automatically be available in future Versions.
Regards,
Tom Kerekes
Dynomotion, Inc.
Tom Kerekes
Dynomotion, Inc.
Re: KMotion/KFLOP/Kogna Version 5.4.0 Released
Thanks Tom!
I will do that,
all my best
DD
I will do that,
all my best
DD