KMotion/KFLOP/Kogna Version 5.4.0 Released

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TomKerekes
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KMotion/KFLOP/Kogna Version 5.4.0 Released

Post by TomKerekes » Wed Jun 04, 2025 12:52 am

KMotion/KFLOP/Kogna Version 5.4.0 Released

This is a major Release that uses UNICODE throughout Applications. International files, file names and folders (Non-ascii) are now
supported. This includes GCode Files, C Program Files, Tool Table Files, etc. UTF-8 with BOM are the preferred file
types.

KMotionCNC GCode Viewer now uses OpenGL Array Buffers for faster performance without memory leaks. Multi-mega line Files are
processed and displayed efficiently.

A number of other features and fixes.

Please report any issues.

Complete Change List V5.4.0

Download 5.4.0
Regards,

Tom Kerekes
Dynomotion, Inc.

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daredevil
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Re: KMotion/KFLOP/Kogna Version 5.4.0 Released

Post by daredevil » Thu Sep 11, 2025 10:18 am

Hi Tom
which is the quickest and simplest way to upgrade the FW, mantaining previous and personalised kinematic setup (I have developed a specific Kinematics5AxisTableAB.h) without using each time VS and recompiling files?
thanks in advance
DD

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TomKerekes
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Re: KMotion/KFLOP/Kogna Version 5.4.0 Released

Post by TomKerekes » Thu Sep 11, 2025 8:33 pm

Hi DD,

Unfortunately there isn’t really a way around that. If there hasn’t been any changes to GCodeInterpreter.dll (which contains coordinated motion and kinematics) then you could just copy it to the new Version. But that will often not be the case.

If you provide your Kinematics .cpp and .h files with a unique name we can include it so it will automatically be available in future Versions.
Regards,

Tom Kerekes
Dynomotion, Inc.

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daredevil
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Joined: Sun May 17, 2020 7:39 am

Re: KMotion/KFLOP/Kogna Version 5.4.0 Released

Post by daredevil » Sat Sep 13, 2025 7:51 am

Thanks Tom!
I will do that,
all my best
DD

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