64bit

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greg9504
Posts: 12
Joined: Fri Mar 23, 2018 1:01 pm

64bit

Post by greg9504 » Wed Aug 22, 2018 8:03 pm

Hi,
I see all the libs and apps are compiled 32bit. If I wanted to target an app for 64bit can I just compile KMotionDLL.dll for 64bit? Can the USB driver handle the 64bit client?
Thanks
Greg.

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TomKerekes
Posts: 202
Joined: Mon Dec 04, 2017 1:49 am

Re: 64bit

Post by TomKerekes » Wed Aug 22, 2018 8:31 pm

Hi Greg,

It is somewhat more complicated than that. There are quite a few casting changes between (int) <> (__int64), KMotionDLL changes, KMotionServer changes, GCodeInterpreter changes, .NET interop changes, FTDI driver changes, examples changes, etc...

We had a 64 bit version successfully running several years ago based on KMotion Version 4.33q. But it hasn't been updated. A zip of the code can be found here.
Regards,

Tom Kerekes
Dynomotion, Inc.

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