G2/G3 resolution
Posted: Wed Apr 29, 2026 12:35 pm
Hi Tom,
i'm trying to smooth as possible a round path of 300mm diameter.
we tried different approaches using:
-corner tolerance 0.01mm
-Beak angle: 20 deg
- facet angle:0.1 deg
-collinear tolerance: 0
both with G2/G3 and tessellated path (chordal deviation 0.0005mm) we notice some sort o facets on the outer surface of the circle.
no change with number of passes, finishing, tool speed and feed (at least not significant).
I thought was the lnear segments but also the G2 gives a similar result.
my question is: how does kflop process G2/G3 arcs? I thought it calculates a sort of time discretization adding a point every n servo cycles, but maybe i'm wrong. I was expecting a very smooth swurface from G2, but probably there are some params that influences the actual number of points generated.
Thank you very much
Best regards
Giancarlo
i'm trying to smooth as possible a round path of 300mm diameter.
we tried different approaches using:
-corner tolerance 0.01mm
-Beak angle: 20 deg
- facet angle:0.1 deg
-collinear tolerance: 0
both with G2/G3 and tessellated path (chordal deviation 0.0005mm) we notice some sort o facets on the outer surface of the circle.
no change with number of passes, finishing, tool speed and feed (at least not significant).
I thought was the lnear segments but also the G2 gives a similar result.
my question is: how does kflop process G2/G3 arcs? I thought it calculates a sort of time discretization adding a point every n servo cycles, but maybe i'm wrong. I was expecting a very smooth swurface from G2, but probably there are some params that influences the actual number of points generated.
Thank you very much
Best regards
Giancarlo