Search found 2561 matches

by TomKerekes
Thu May 16, 2024 8:38 pm
Forum: KMotionCNC, G Code Files, Offsets, Post Process
Topic: Applying offsets when changing tools manually.
Replies: 3
Views: 15

Re: Applying offsets when changing tools manually.

Hi Alexanders, Do I understand correctly that the string T2 M6 will not use the offset of tool 2 under any circumstances? Well not exactly. It doesn't have any effect on whether Tool 2 Length/Offset is in use or not. The offset of tool 2 will only apply either a manual selection from the ID list or ...
by TomKerekes
Wed May 15, 2024 6:52 pm
Forum: KMotionCNC, G Code Files, Offsets, Post Process
Topic: Applying offsets when changing tools manually.
Replies: 3
Views: 15

Re: Applying offsets when changing tools manually.

Hi Alexanders, G Code allows the Tool Length/Offset to be applied independently of the selected tool as well enabled/disabled independently. In some machines this can be useful when the next tool is pre-loaded while the previous tool is still in use. To select which Tool's offset is to be used for L...
by TomKerekes
Mon May 13, 2024 12:28 am
Forum: Configuration Issues
Topic: G0 Rapid feeds not following KMotion settings
Replies: 5
Views: 48

Re: G0 Rapid feeds not following KMotion settings

Hi Eero,

Regarding no holding torque: All the should be required for there to be holding torque is power and enable. Are the 3 KStep LEDs on?

In case something strange has been Flashed to KFLOP it can be reset to its Virgin state by re-Flashing New Version.
by TomKerekes
Mon May 13, 2024 12:23 am
Forum: Hardware Interface Issues
Topic: Encoder AB Z
Replies: 2
Views: 29

Re: Encoder AB Z

Hi Techy,

Yes Index pulses are handled in software so any input can be used. See also here.
by TomKerekes
Sat May 11, 2024 12:00 am
Forum: Configuration Issues
Topic: G0 Rapid feeds not following KMotion settings
Replies: 5
Views: 48

Re: G0 Rapid feeds not following KMotion settings

Hi Eero, I can't duplicate the problem with those settings. If I code G0 X100 M30 I see a feedrate of 10.3 inches/minute which seems correct. Also if I double the KFLOP Velocity to 28000 steps/sec the feedrate doubles to 20.6 inches/minute. What are you doing and seeing? One issue is the Cnts/inch o...
by TomKerekes
Fri May 10, 2024 6:48 pm
Forum: Configuration Issues
Topic: G0 Rapid feeds not following KMotion settings
Replies: 5
Views: 48

Re: G0 Rapid feeds not following KMotion settings

Hi Eero, I can't think of why that would be. What Version are you running? Please post your Initialization file and your Trajectory planner settings. Also the GCode that shows the problem. Are you executing the C Program? You might upload the settings from KFLOP to verify the settings are actually b...
by TomKerekes
Wed May 08, 2024 7:50 pm
Forum: User PC Applications and Libraries .Net
Topic: KMotion_dotNet.dll not found
Replies: 4
Views: 68

Re: KMotion_dotNet.dll not found

Hi Tray,

The .NET documentation is on-line here.
by TomKerekes
Tue May 07, 2024 5:23 pm
Forum: User PC Applications and Libraries .Net
Topic: KMotion_dotNet.dll not found
Replies: 4
Views: 68

Re: KMotion_dotNet.dll not found

Hi Tray,

Maybe the required version of .NET is missing on the PC? Does the example SimpleFormsCS run?

You might read this Thread.
by TomKerekes
Tue May 07, 2024 5:19 pm
Forum: Noise, Grounding, Shielding Issues
Topic: Isolating SnapAmp from KFLOP to remove motor noise
Replies: 6
Views: 118

Re: Isolating SnapAmp from KFLOP to remove motor noise

Hi Griffin, I was curious what you thought about the impact of placing 30KHz band-reject filter on the ground connection between the SnapAmp and KFLOP, such that switching transients don't conduct into the logic ground. Do you think this would pose any advantages? Although the switching occurs at 30...
by TomKerekes
Mon May 06, 2024 5:18 pm
Forum: New Feature Request
Topic: Log Bit Status
Replies: 1
Views: 29

Re: Log Bit Status

Hi kilzilkaya, It would be nice if you explained what you are trying to accomplish. If you need these bits in another Windows App it would be better to have the app read them directly. You might look at or use the function: bool CScreen::ReadBitCached(int bit) You can get the Virtual bits individual...