#include "KMotionDef.h"

#define TMP 10 // which spare persist to use to transfer data
#include "KflopToKMotionCNCFunctions.c"

#define COUNT_VAR 50 // declare what Variable to use as a counter

void main()
{
    char s[80];
    
    persist.UserData[COUNT_VAR]=0;  // cleat count
    
    // Now Format as string
    sprintf(s,"%d",persist.UserData[COUNT_VAR]);
    
    // Put it onto the Screen
    DROLabel(1000, 162, s);
}
